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Infusion

At their core, Moonbeyms are magical creatures. So to be able to hold off from using magic at this point is a great accomplishment. But you no longer have to hold off, because the magic stored in you can now find an outlet in your weapon of choice.

 

With infusion, you can infuse one weapon with the core of your magic. To do this you must pick one of the elements below. Once chosen, it cannot be changed. 

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- Fire

- Water

- Earth

- Air

- Moon

Infusions are meant to be hard to get! You have to meet the Infusion Master and they rarely teach more than a handful of students. Infusions cannot be self-taught. You simply have to wait for the teacher to show up. If you don't want to wait, you can buy an Infusion Ticket but they are limited and pricey.

 

Once the Infusion lessons are successfully finished, fill out the form and submit it to the Infusion Discord. Once approved it will be added to your Masterlist entry as a permanent item. Only one infusion weapon can ever be made per Moonbeym. If you want your weapon to look a specific way make sure you submit it as well. Glows when using the magic should match the element.

Infusion Form

Weapon: Your weapon must be in the bank. The higher quality the weapon, the higher quality the stats. You must have a weapon to use infusion. For unarmed, you can use brass knuckles or gauntlets.

 

Element:

 

Attack/Defense Bonus: Pick whether you want an attack or defense bonus for your weapon.

 

Effect Bonus: You may submit up to three effects you would like. Please list most wanted to least. We will choose one between them. Your effect has to be tied to the element. Be reasonable with what you want as an effect. The stronger the effect the weaker the attack/defense. If too strong we will let you know and you can resubmit. Your effect should not be too complicated.

 

Effects are not unique! This means just because you have an effect doesn't mean other people can't have the same effect. The first person to submit an effect does get a creation bonus. Effect are added to a list of effects people can have for their infusion. Your effect doesn't have to be specifically combat-related. Effects based on magic effects do not get the creation bonus.

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